1/28/2024 0 Comments Double dragon cartoon theme songThat's Jessie, one of our artists and now designers. The Mango Tango track “Neon Utopia” is the same voice actress that did BloodRayne and Linda. He just happened to come over to me one day and say, "Hey dude! You need any totally radical singing in your game?" I was, like, "As a matter of fact…" I guess this is non-canon, so it's not really official, but in my mind, Billy and Jimmy have started several different bands over the years, trying to strike it big as rock stars. The guy who sings "Glad I Am" and "Firebird" – the ones that are actually sung by Billy and Jimmy – he’s also the voice actor for Billy and Jimmy. Do you do a lot of those yourself, or are there friends of yours that you work with? I love these guys, because most of our best ideas start out as, "It'd be hilarious if…" and then they do it.Ī lot of the tracks have vocals. He was like, “Yeah, all right.” Then the animator actually spent time made the air guitar animation. Sean is like, "It'd be funny if they were to air guitar along with it, you know ," and then I did it. Which came first – the mission complete theme or the air guitar that Billy and Jimmy perform at the end of the levels? Basically, once everybody was freaking out, like, "Where's the music? We need music in this game!" then I just dropped it all on them at once. I came in a little later than even I usually do. ![]() I try to give them a lot of stuff at once to work with so they don't get tired of it. That, and the earlier in the process that I start composing, the more everybody who's working on it will be annoyed by it by the time it's shipped. The programmers and artists, I find, a lot of the time come up to me and say, "That concept track you made is totally pumping me up for the game! I'm modeling my characters while listening to your music, and it's totally getting me psyched!" So I try to do stuff like that to get people motivated.īut, as far as actual material for the game, I try to come in a little later, once things are more mature, so I get more of a sense of what the game actually feels like. Usually the way it works at Wayforward is I'll do maybe one or two concept tracks, the same way they do concept art. ![]() When do you start writing music in the development process? Anything smaller scale, it is still important that it is done right, but we have a number of composers we can choose from if I’m overworked or swamped. I tend to do most of the big titles and most of the stuff like the Mighty series that has to have that Wayforward sound to it. ![]() I’m still the only composer on staff, but we’ve actually sent out a couple of projects such as, which just shipped to external composers. As we approach the release of his latest project, Double Dragon Neon, Kaufman reflects on past and current projects.ĭoes Wayforward have a team of composers or is it all you? Regular client Wayforward Technologies recognized his outstanding work on projects like Shantae and Contra 4, and eventually hired him as the “Audio Guy.” Kaufman has since worked on such titles as the Mighty series, Shantae: Risky’s Revenge, and BloodRayne: Betrayal. He scored his first freelance composing gig in 2000, working on the Game Boy Color port of Q*Bert. ![]() Jake Kaufman rose to prominence on the chiptune scene under the name “virt,” remixing classic game themes and composing original music.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |